mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-06 05:17:56 +00:00
Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
This commit is contained in:
34
src/raylib.h
34
src/raylib.h
@@ -72,20 +72,6 @@
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#ifndef RAYLIB_H
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#define RAYLIB_H
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// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
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//#define PLATFORM_DESKTOP // Windows, Linux or OSX
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//#define PLATFORM_ANDROID // Android device
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//#define PLATFORM_RPI // Raspberry Pi
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//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
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// Security check in case no PLATFORM_* defined
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#if !defined(PLATFORM_DESKTOP) && \
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!defined(PLATFORM_ANDROID) && \
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!defined(PLATFORM_RPI) && \
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!defined(PLATFORM_WEB)
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#define PLATFORM_DESKTOP
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#endif
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#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
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#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
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@@ -179,13 +165,11 @@
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#define KEY_Y 89
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#define KEY_Z 90
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#if defined(PLATFORM_ANDROID)
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// Android Physical Buttons
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#define KEY_BACK 4
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#define KEY_MENU 82
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#define KEY_VOLUME_UP 24
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#define KEY_VOLUME_DOWN 25
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#endif
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// Android Physical Buttons
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#define KEY_BACK 4
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#define KEY_MENU 82
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#define KEY_VOLUME_UP 24
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#define KEY_VOLUME_DOWN 25
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// Mouse Buttons
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#define MOUSE_LEFT_BUTTON 0
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@@ -710,11 +694,7 @@ extern "C" { // Prevents name mangling of functions
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//------------------------------------------------------------------------------------
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// Window-related functions
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#if defined(PLATFORM_ANDROID)
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RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
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#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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#endif
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RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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@@ -727,14 +707,12 @@ RLAPI void SetWindowMinSize(int width, int height); // Set window
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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#if !defined(PLATFORM_ANDROID)
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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#endif
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// Drawing-related functions
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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