Improving Oculus Rift example...

Under design... looking for the easiest and most comprehensive way for
the user to use VR...
This commit is contained in:
Ray
2016-06-17 13:54:45 +02:00
parent 9fdf4420d5
commit 24c9b1f717
5 changed files with 40 additions and 25 deletions

View File

@@ -357,7 +357,7 @@ void TraceLog(int msgType, const char *text, ...);
void InitOculusDevice(void); // Init Oculus Rift device
void CloseOculusDevice(void); // Close Oculus Rift device
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
#endif