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Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for the user to use VR...
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@@ -357,7 +357,7 @@ void TraceLog(int msgType, const char *text, ...);
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void InitOculusDevice(void); // Init Oculus Rift device
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void CloseOculusDevice(void); // Close Oculus Rift device
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void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
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void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
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void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
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void BeginOculusDrawing(void); // Begin Oculus drawing configuration
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void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
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#endif
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