Added glsl 100 and 120 shaders to lightmap example. (#3543)

* Added glsl 100 and 120 shaders to lightmap example.

* Fixed lightmap example resource loading on web.
This commit is contained in:
Jussi Viitala
2023-11-18 21:02:33 +02:00
committed by GitHub
parent f607cac267
commit 25c6c12150
6 changed files with 108 additions and 5 deletions

View File

@@ -0,0 +1,20 @@
#version 120
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec2 fragTexCoord2;
varying vec3 fragPosition;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform sampler2D texture1;
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor = texture2D(texture0, fragTexCoord);
vec4 texelColor2 = texture2D(texture1, fragTexCoord2);
gl_FragColor = texelColor * texelColor2;
}