diff --git a/examples/audio/audio_mixed_processor.c b/examples/audio/audio_mixed_processor.c index be6a3c8f9..b2d64642d 100644 --- a/examples/audio/audio_mixed_processor.c +++ b/examples/audio/audio_mixed_processor.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - mixed audio processing +* raylib [audio] example - mixed processor * * Example complexity rating: [★★★★] 4/4 * @@ -55,7 +55,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed processor"); InitAudioDevice(); // Initialize audio device diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c index 2d0834e2b..6cf888fcb 100644 --- a/examples/audio/audio_module_playing.c +++ b/examples/audio/audio_module_playing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - module playing (streaming) +* raylib [audio] example - module playing * * Example complexity rating: [★☆☆☆] 1/4 * @@ -37,7 +37,7 @@ int main(void) SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X - InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing"); InitAudioDevice(); // Initialize audio device diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index bfe99c575..48be49e42 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - music streaming +* raylib [audio] example - music stream * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] example - music streaming"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream"); InitAudioDevice(); // Initialize audio device diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c index 95505c3f6..4deae2090 100644 --- a/examples/audio/audio_raw_stream.c +++ b/examples/audio/audio_raw_stream.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - raw audio streaming +* raylib [audio] example - raw stream * * Example complexity rating: [★★★☆] 3/4 * @@ -62,7 +62,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream"); InitAudioDevice(); // Initialize audio device diff --git a/examples/audio/audio_sound_loading.c b/examples/audio/audio_sound_loading.c index 5fb356264..97e26a450 100644 --- a/examples/audio/audio_sound_loading.c +++ b/examples/audio/audio_sound_loading.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - sound loading and playing +* raylib [audio] example - sound loading * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading"); InitAudioDevice(); // Initialize audio device diff --git a/examples/audio/audio_sound_positioning.c b/examples/audio/audio_sound_positioning.c index 9f09420a2..9f9de7bd4 100644 --- a/examples/audio/audio_sound_positioning.c +++ b/examples/audio/audio_sound_positioning.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - 3d sound positioning +* raylib [audio] example - sound positioning * * Example complexity rating: [★★☆☆] 2/4 * @@ -11,7 +11,7 @@ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * -* Copyright (c) 2025 Le Juez Victor (@Bigfoot71) +* Copyright (c) 2025-0 Le Juez Victor (@Bigfoot71) * ********************************************************************************************/ @@ -34,7 +34,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning"); InitAudioDevice(); diff --git a/examples/core/core_3d_camera_fps.c b/examples/core/core_3d_camera_fps.c index 980660b30..0b1a5bdc5 100644 --- a/examples/core/core_3d_camera_fps.c +++ b/examples/core/core_3d_camera_fps.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - 3d first-person camera controller +* raylib [core] example - 3d camera fps * * Example complexity rating: [★★★☆] 3/4 * @@ -11,7 +11,7 @@ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * -* Copyright (c) 2025-2025 Agnis Aldins (@nezvers) +* Copyright (c) 2025 Agnis Aldins (@nezvers) * ********************************************************************************************/ @@ -80,7 +80,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps"); // Initialize camera variables // NOTE: UpdateCameraFPS() takes care of the rest diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index aae6e4b55..1da1c4ce0 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - gamepad input +* raylib [core] example - input gamepad * * Example complexity rating: [★☆☆☆] 1/4 * @@ -38,7 +38,7 @@ int main(void) SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation - InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad"); Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); Texture2D texXboxPad = LoadTexture("resources/xbox.png"); diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c index 6ab099c4e..c5b526178 100644 --- a/examples/core/core_input_keys.c +++ b/examples/core/core_input_keys.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - keyboard input +* raylib [core] example - input keys * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys"); Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; diff --git a/examples/core/core_input_mouse.c b/examples/core/core_input_mouse.c index d892b4e9b..bbe519f82 100644 --- a/examples/core/core_input_mouse.c +++ b/examples/core/core_input_mouse.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - mouse input +* raylib [core] example - input mouse * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse"); Vector2 ballPosition = { -100.0f, -100.0f }; Color ballColor = DARKBLUE; diff --git a/examples/core/core_random_sequence.c b/examples/core/core_random_sequence.c index e3b54976a..89753b649 100644 --- a/examples/core/core_random_sequence.c +++ b/examples/core/core_random_sequence.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - generate random sequence +* raylib [core] example - random sequence * * Example complexity rating: [★☆☆☆] 1/4 * @@ -45,7 +45,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random sequence"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence"); int rectCount = 20; float rectSize = (float)screenWidth/rectCount; diff --git a/examples/core/core_random_values.c b/examples/core/core_random_values.c index 911de2949..7bc976d24 100644 --- a/examples/core/core_random_values.c +++ b/examples/core/core_random_values.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - generate random values +* raylib [core] example - random values * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - random values"); // SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)" diff --git a/examples/core/core_smooth_pixelperfect.c b/examples/core/core_smooth_pixelperfect.c index 9570ce482..2b01f3fef 100644 --- a/examples/core/core_smooth_pixelperfect.c +++ b/examples/core/core_smooth_pixelperfect.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - smooth pixel-perfect camera +* raylib [core] example - smooth pixelperfect * * Example complexity rating: [★★★☆] 3/4 * @@ -35,7 +35,7 @@ int main(void) const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth; - InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixel-perfect camera"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixelperfect"); Camera2D worldSpaceCamera = { 0 }; // Game world camera worldSpaceCamera.zoom = 1.0f; diff --git a/examples/core/core_storage_values.c b/examples/core/core_storage_values.c index b4645bf72..a49dba57b 100644 --- a/examples/core/core_storage_values.c +++ b/examples/core/core_storage_values.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - storage save/load values +* raylib [core] example - storage values * * Example complexity rating: [★★☆☆] 2/4 * @@ -41,7 +41,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values"); int score = 0; int hiscore = 0; diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c index 4bbf12cfe..be8c3da4d 100644 --- a/examples/core/core_window_letterbox.c +++ b/examples/core/core_window_letterbox.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - window scale letterbox +* raylib [core] example - window letterbox * * Example complexity rating: [★★☆☆] 2/4 * @@ -32,7 +32,7 @@ int main(void) // Enable config flags for resizable window and vertical synchro SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - window letterbox"); SetWindowMinSize(320, 240); int gameScreenWidth = 640; diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 0d7d9242c..b7fada03e 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - core world screen +* raylib [core] example - world screen * * Example complexity rating: [★★☆☆] 2/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - world screen"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 04d44d164..5c5732da5 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -41,7 +41,7 @@ core;core_custom_frame_control;★★★★;4.0;4.0;2021;2025;"Ramon Santamaria" core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5 -core;core_high_dpi;★★☆☆;5.0;5.5;2025;0;"Jonathan Marler";@marler8997 +core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997 shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5 @@ -98,7 +98,7 @@ text;text_input_box;★★☆☆;1.7;3.5;2017;2025;"Ramon Santamaria";@raysan5 text;text_writing_anim;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 text;text_rectangle_bounds;★★★★;2.5;4.0;2018;2025;"Vlad Adrian";@demizdor text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor -text;text_unicode_ranges;★★★★;5.5;5.6;2025;0;"Vlad Adrian";@demizdor +text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vlad Adrian";@demizdor text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5 models;models_animation;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant @@ -160,7 +160,7 @@ audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@ray audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5 audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501 -audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;0;"Le Juez Victor";@Bigfoot71 +audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71 others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5 others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41 others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index 1f456e5ea..accb9c8ff 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - model animation +* raylib [models] example - animation * * Example complexity rating: [★★☆☆] 2/4 * @@ -33,7 +33,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - animation"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_billboard_rendering.c b/examples/models/models_billboard_rendering.c index 40266c277..a637a4df4 100644 --- a/examples/models/models_billboard_rendering.c +++ b/examples/models/models_billboard_rendering.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - billboard render +* raylib [models] example - billboard rendering * * Example complexity rating: [★★★☆] 3/4 * @@ -26,7 +26,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index fe6c6604f..d6e1e04eb 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - cubicmap loading and drawing +* raylib [models] example - cubicmap * * Example complexity rating: [★★☆☆] 2/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index a11f133af..89583fca0 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - heightmap terrain +* raylib [models] example - heightmap * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap"); // Define our custom camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 356043579..650b3126f 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - models loading +* raylib [models] example - loading * * Example complexity rating: [★☆☆☆] 1/4 * @@ -38,7 +38,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - loading"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c index a827ec154..7729da13f 100644 --- a/examples/models/models_loading_gltf.c +++ b/examples/models/models_loading_gltf.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - loading gltf animations +* raylib [models] example - loading gltf * * Example complexity rating: [★☆☆☆] 1/4 * @@ -32,7 +32,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c index e8c779de8..452a21610 100644 --- a/examples/models/models_loading_m3d.c +++ b/examples/models/models_loading_m3d.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - models loading m3d +* raylib [models] example - loading m3d * * Example complexity rating: [★★☆☆] 2/4 * @@ -31,7 +31,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading m3d"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - loading m3d"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index cf54a1c25..956c181a0 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - magicavoxel loading +* raylib [models] example - loading vox * * Example complexity rating: [★☆☆☆] 1/4 * @@ -47,7 +47,7 @@ int main(void) "resources/models/vox/fez.vox" }; - InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - loading vox"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c index 954c99ded..c19aafdcd 100644 --- a/examples/models/models_yaw_pitch_roll.c +++ b/examples/models/models_yaw_pitch_roll.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - plane rotations (yaw, pitch, roll) +* raylib [models] example - yaw pitch roll * * Example complexity rating: [★★☆☆] 2/4 * @@ -30,7 +30,7 @@ int main(void) const int screenHeight = 450; //SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); - InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll"); Camera camera = { 0 }; camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c index d98b158ed..cded99e8b 100644 --- a/examples/others/raymath_vector_angle.c +++ b/examples/others/raymath_vector_angle.c @@ -1,10 +1,10 @@ /******************************************************************************************* * -* raylib [math] example - vector angle +* raylib [others] example - vector angle * * Example complexity rating: [★★☆☆] 2/4 * -* Example originally created with raylib 1.0, last time updated with raylib 4.6 +* Example originally created with raylib 1.0, last time updated with raylib 5.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software @@ -27,7 +27,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle"); + InitWindow(screenWidth, screenHeight, "raylib [others] example - vector angle"); Vector2 v0 = { screenWidth/2, screenHeight/2 }; Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index f599a4a0f..24078c264 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - custom uniform variable +* raylib [shaders] example - custom uniform * * Example complexity rating: [★★☆☆] 2/4 * @@ -40,7 +40,7 @@ int main(void) SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/shaders/shaders_eratosthenes.c b/examples/shaders/shaders_eratosthenes.c index 4a974c9c8..854bb5c66 100644 --- a/examples/shaders/shaders_eratosthenes.c +++ b/examples/shaders/shaders_eratosthenes.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - sieve of Eratosthenes +* raylib [shaders] example - eratosthenes * * Example complexity rating: [★★★☆] 3/4 * @@ -45,7 +45,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - sieve of Eratosthenes"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - eratosthenes"); RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); diff --git a/examples/shaders/shaders_fog_rendering.c b/examples/shaders/shaders_fog_rendering.c index 3307f88f4..bc0e54ceb 100644 --- a/examples/shaders/shaders_fog_rendering.c +++ b/examples/shaders/shaders_fog_rendering.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - fog +* raylib [shaders] example - fog rendering * * Example complexity rating: [★★★☆] 3/4 * @@ -44,7 +44,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog rendering"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c index 9882306a0..066e6e0b6 100644 --- a/examples/shaders/shaders_hybrid_render.c +++ b/examples/shaders/shaders_hybrid_render.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - write depth buffer +* raylib [shaders] example - hybrid render * * Example complexity rating: [★★★★] 4/4 * @@ -55,7 +55,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hybrid render"); // This Shader calculates pixel depth and color using raymarch Shader shdrRaymarch = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raymarch.fs", GLSL_VERSION)); diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index a9c5f5944..1b7b9fb90 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - julia sets +* raylib [shaders] example - julia set * * Example complexity rating: [★★★☆] 3/4 * @@ -53,7 +53,7 @@ int main(void) { // Initialization //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia set"); // Load julia set shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader diff --git a/examples/shaders/shaders_multi_sample2d.c b/examples/shaders/shaders_multi_sample2d.c index 4e732ce1a..41980a3f1 100644 --- a/examples/shaders/shaders_multi_sample2d.c +++ b/examples/shaders/shaders_multi_sample2d.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - multi sample2D +* raylib [shaders] example - multi sample2d * * Example complexity rating: [★★☆☆] 2/4 * @@ -38,7 +38,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - multi sample2D"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - multi sample2d"); Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 }); Texture texRed = LoadTextureFromImage(imRed); diff --git a/examples/shaders/shaders_normal_map.c b/examples/shaders/shaders_normal_map.c index d2d15e545..efdd6cb72 100644 --- a/examples/shaders/shaders_normal_map.c +++ b/examples/shaders/shaders_normal_map.c @@ -14,7 +14,7 @@ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * -* Copyright (c) 2025-2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5) +* Copyright (c) 2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_palette_switch.c b/examples/shaders/shaders_palette_switch.c index 346bc171c..048fe7fbc 100644 --- a/examples/shaders/shaders_palette_switch.c +++ b/examples/shaders/shaders_palette_switch.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - color palette switch +* raylib [shaders] example - palette switch * * Example complexity rating: [★★★☆] 3/4 * @@ -86,7 +86,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color palette switch"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - palette switch"); // Load shader to be used on some parts drawing // NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 117fa3886..c30686a7a 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - postprocessing shader +* raylib [shaders] example - postprocessing * * Example complexity rating: [★★★☆] 3/4 * @@ -77,7 +77,7 @@ int main(void) SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 744181680..77e0442c4 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - raymarching shapes +* raylib [shaders] example - raymarching * * Example complexity rating: [★★★★] 4/4 * @@ -35,7 +35,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_WINDOW_RESIZABLE); - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching"); Camera camera = { 0 }; camera.position = (Vector3){ 2.5f, 2.5f, 3.0f }; // Camera position diff --git a/examples/shaders/shaders_rounded_rectangle.c b/examples/shaders/shaders_rounded_rectangle.c index ddfab299c..64814fe6e 100644 --- a/examples/shaders/shaders_rounded_rectangle.c +++ b/examples/shaders/shaders_rounded_rectangle.c @@ -11,7 +11,7 @@ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * -* Copyright (c) 2025-2025 Anstro Pleuton (@anstropleuton) +* Copyright (c) 2025 Anstro Pleuton (@anstropleuton) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_shapes_textures.c b/examples/shaders/shaders_shapes_textures.c index 080cfabbd..1517f0de8 100644 --- a/examples/shaders/shaders_shapes_textures.c +++ b/examples/shaders/shaders_shapes_textures.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - shapes and texture shaders +* raylib [shaders] example - shapes textures * * Example complexity rating: [★★☆☆] 2/4 * @@ -38,7 +38,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes textures"); Texture2D fudesumi = LoadTexture("resources/fudesumi.png"); diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index df8310a9d..9df870188 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - simple shader mask +* raylib [shaders] example - simple mask * * Example complexity rating: [★★☆☆] 2/4 * @@ -41,7 +41,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - simple shader mask"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - simple mask"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/shaders/shaders_spotlight.c b/examples/shaders/shaders_spotlight.c index c7b35a262..4bff79e02 100644 --- a/examples/shaders/shaders_spotlight.c +++ b/examples/shaders/shaders_spotlight.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - shader spotlight +* raylib [shaders] example - spotlight * * Example complexity rating: [★★☆☆] 2/4 * @@ -81,7 +81,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shader spotlight"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - spotlight"); HideCursor(); Texture texRay = LoadTexture("resources/raysan.png"); diff --git a/examples/shaders/shaders_texture_rendering.c b/examples/shaders/shaders_texture_rendering.c index 3720f1954..b89c2a756 100644 --- a/examples/shaders/shaders_texture_rendering.c +++ b/examples/shaders/shaders_texture_rendering.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - texture drawing +* raylib [shaders] example - texture rendering * * Example complexity rating: [★★☆☆] 2/4 * @@ -33,7 +33,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture rendering"); Image imBlank = GenImageColor(1024, 1024, BLANK); Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c index a80eb83e5..677d0fb03 100644 --- a/examples/shaders/shaders_write_depth.c +++ b/examples/shaders/shaders_write_depth.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - write depth buffer +* raylib [shaders] example - write depth * * Example complexity rating: [★★☆☆] 2/4 * @@ -44,7 +44,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth"); // The shader inverts the depth buffer by writing into it by `gl_FragDepth = 1 - gl_FragCoord.z;` Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/write_depth.fs", GLSL_VERSION)); diff --git a/examples/shapes/shapes_basic_shapes.c b/examples/shapes/shapes_basic_shapes.c index d0801ab0b..77f2246f0 100644 --- a/examples/shapes/shapes_basic_shapes.c +++ b/examples/shapes/shapes_basic_shapes.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - basic shapes drawing +* raylib [shapes] example - basic shapes * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes"); float rotation = 0.0f; diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c index 1e0600edf..61def14b9 100644 --- a/examples/shapes/shapes_lines_bezier.c +++ b/examples/shapes/shapes_lines_bezier.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - cubic-bezier lines +* raylib [shapes] example - lines bezier * * Example complexity rating: [★☆☆☆] 1/4 * @@ -26,7 +26,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines bezier"); Vector2 startPoint = { 30, 30 }; Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 }; diff --git a/examples/shapes/shapes_logo_raylib.c b/examples/shapes/shapes_logo_raylib.c index 48db5d78f..aa770860e 100644 --- a/examples/shapes/shapes_logo_raylib.c +++ b/examples/shapes/shapes_logo_raylib.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - raylib logo using shapes +* raylib [shapes] example - logo raylib * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/shapes/shapes_logo_raylib_anim.c b/examples/shapes/shapes_logo_raylib_anim.c index 81c1e6d3f..ec6b043f4 100644 --- a/examples/shapes/shapes_logo_raylib_anim.c +++ b/examples/shapes/shapes_logo_raylib_anim.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - raylib logo animation +* raylib [shapes] example - logo raylib anim * * Example complexity rating: [★★☆☆] 2/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib anim"); int logoPositionX = screenWidth/2 - 128; int logoPositionY = screenHeight/2 - 128; diff --git a/examples/shapes/shapes_rectangle_advanced.c b/examples/shapes/shapes_rectangle_advanced.c index 5bd15cc55..15487ee55 100644 --- a/examples/shapes/shapes_rectangle_advanced.c +++ b/examples/shapes/shapes_rectangle_advanced.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - rectangle avanced +* raylib [shapes] example - rectangle advanced * * Example complexity rating: [★★★★] 4/4 * @@ -37,7 +37,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle avanced"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle advanced"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/shapes/shapes_rectangle_scaling.c b/examples/shapes/shapes_rectangle_scaling.c index 5ee03d7aa..530007f29 100644 --- a/examples/shapes/shapes_rectangle_scaling.c +++ b/examples/shapes/shapes_rectangle_scaling.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - rectangle scaling mouse +* raylib [shapes] example - rectangle scaling * * Example complexity rating: [★★☆☆] 2/4 * @@ -29,7 +29,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling"); Rectangle rec = { 100, 100, 200, 80 }; diff --git a/examples/shapes/shapes_ring_drawing.c b/examples/shapes/shapes_ring_drawing.c index c3a13729d..890747b7a 100644 --- a/examples/shapes/shapes_ring_drawing.c +++ b/examples/shapes/shapes_ring_drawing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - draw ring +* raylib [shapes] example - ring drawing * * Example complexity rating: [★★★☆] 3/4 * @@ -30,7 +30,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring"); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ring drawing"); Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f }; diff --git a/examples/text/text_3d_drawing.c b/examples/text/text_3d_drawing.c index 0202b49f7..202494bf7 100644 --- a/examples/text/text_3d_drawing.c +++ b/examples/text/text_3d_drawing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - 3d text drawing +* raylib [text] example - 3d drawing * * Example complexity rating: [★★★★] 4/4 * @@ -87,7 +87,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d drawing"); bool spin = true; // Spin the camera? bool multicolor = false; // Multicolor mode diff --git a/examples/text/text_font_filters.c b/examples/text/text_font_filters.c index efd074c54..81a2e0394 100644 --- a/examples/text/text_font_filters.c +++ b/examples/text/text_font_filters.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - font texture filters +* raylib [text] example - font filters * * Example complexity rating: [★★☆☆] 2/4 * @@ -29,7 +29,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - font texture filters"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters"); const char msg[50] = "Loaded Font"; diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index d81e8b447..744450fa6 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - font SDF loading +* raylib [text] example - font sdf * * Example complexity rating: [★★★☆] 3/4 * @@ -33,7 +33,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - font SDF loading"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - font sdf"); // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) diff --git a/examples/text/text_font_spritefont.c b/examples/text/text_font_spritefont.c index 8c1a3b102..b78816ec9 100644 --- a/examples/text/text_font_spritefont.c +++ b/examples/text/text_font_spritefont.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - sprite font loading +* raylib [text] example - font spritefont * * Example complexity rating: [★☆☆☆] 1/4 * @@ -35,7 +35,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - font spritefont"); const char msg1[50] = "THIS IS A custom SPRITE FONT..."; const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; diff --git a/examples/text/text_format_text.c b/examples/text/text_format_text.c index 2eadf05c2..7032a027b 100644 --- a/examples/text/text_format_text.c +++ b/examples/text/text_format_text.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - text formatting +* raylib [text] example - format text * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - format text"); int score = 100020; int hiscore = 200450; diff --git a/examples/text/text_writing_anim.c b/examples/text/text_writing_anim.c index e52f96a03..c11d2399e 100644 --- a/examples/text/text_writing_anim.c +++ b/examples/text/text_writing_anim.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - text writing animation +* raylib [text] example - writing anim * * Example complexity rating: [★★☆☆] 2/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing animation"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - writing anim"); const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; diff --git a/examples/textures/textures_gif_player.c b/examples/textures/textures_gif_player.c index f62205b63..cdd95fde2 100644 --- a/examples/textures/textures_gif_player.c +++ b/examples/textures/textures_gif_player.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - gif playing +* raylib [textures] example - gif player * * Example complexity rating: [★★★☆] 3/4 * @@ -28,7 +28,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif player"); int animFrames = 0; diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c index f616c6bfe..8254d2e62 100644 --- a/examples/textures/textures_image_generation.c +++ b/examples/textures/textures_image_generation.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - procedural images generation +* raylib [textures] example - image generation * * Example complexity rating: [★★☆☆] 2/4 * @@ -29,7 +29,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image generation"); Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE); Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE); diff --git a/examples/textures/textures_image_kernel.c b/examples/textures/textures_image_kernel.c index 3c89bd620..6ecb1966d 100644 --- a/examples/textures/textures_image_kernel.c +++ b/examples/textures/textures_image_kernel.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - image convolution +* raylib [textures] example - image kernel * * Example complexity rating: [★★★★] 4/4 * @@ -34,7 +34,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel"); Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM) diff --git a/examples/textures/textures_image_rotate.c b/examples/textures/textures_image_rotate.c index cf3278d22..f508adfc8 100644 --- a/examples/textures/textures_image_rotate.c +++ b/examples/textures/textures_image_rotate.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - image rotation +* raylib [textures] example - image rotate * * Example complexity rating: [★★☆☆] 2/4 * @@ -27,7 +27,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotation"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Image image45 = LoadImage("resources/raylib_logo.png"); diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c index 354e15fad..e6777261a 100644 --- a/examples/textures/textures_image_text.c +++ b/examples/textures/textures_image_text.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - image text drawing +* raylib [textures] example - image text * * Example complexity rating: [★★☆☆] 2/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text"); Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) diff --git a/examples/textures/textures_logo_raylib.c b/examples/textures/textures_logo_raylib.c index 4fb176217..cf767a631 100644 --- a/examples/textures/textures_logo_raylib.c +++ b/examples/textures/textures_logo_raylib.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - texture loading and drawing +* raylib [textures] example - logo raylib * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - logo raylib"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading diff --git a/examples/textures/textures_npatch_drawing.c b/examples/textures/textures_npatch_drawing.c index 005fc845e..9a7829a2b 100644 --- a/examples/textures/textures_npatch_drawing.c +++ b/examples/textures/textures_npatch_drawing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - N-patch drawing +* raylib [textures] example - npatch drawing * * Example complexity rating: [★★★☆] 3/4 * @@ -29,7 +29,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png"); diff --git a/examples/textures/textures_polygon_drawing.c b/examples/textures/textures_polygon_drawing.c index 6a9e357d8..8005ad1a1 100644 --- a/examples/textures/textures_polygon_drawing.c +++ b/examples/textures/textures_polygon_drawing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - textured polygon +* raylib [textures] example - polygon drawing * * Example complexity rating: [★☆☆☆] 1/4 * @@ -35,7 +35,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - polygon drawing"); // Define texture coordinates to map our texture to poly Vector2 texcoords[MAX_POINTS] = { diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index 922ba575f..c38983b53 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - texture from raw data +* raylib [textures] example - raw data * * Example complexity rating: [★★★☆] 3/4 * @@ -29,7 +29,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - raw data"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) diff --git a/examples/textures/textures_srcrec_dstrec.c b/examples/textures/textures_srcrec_dstrec.c index 437587a79..8e9984009 100644 --- a/examples/textures/textures_srcrec_dstrec.c +++ b/examples/textures/textures_srcrec_dstrec.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - texture source and destination rectangles +* raylib [textures] example - srcrec dstrec * * Example complexity rating: [★★★☆] 3/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - srcrec dstrec"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) diff --git a/examples/textures/textures_tiled_drawing.c b/examples/textures/textures_tiled_drawing.c index e3262be01..10bcad1ad 100644 --- a/examples/textures/textures_tiled_drawing.c +++ b/examples/textures/textures_tiled_drawing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - textures tiled drawing +* raylib [textures] example - tiled drawing * * Example complexity rating: [★★★☆] 3/4 * @@ -36,7 +36,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable - InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - tiled drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture texPattern = LoadTexture("resources/patterns.png"); diff --git a/examples/textures/textures_to_image.c b/examples/textures/textures_to_image.c index 16d55f84c..4da7ed553 100644 --- a/examples/textures/textures_to_image.c +++ b/examples/textures/textures_to_image.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - texture to image +* raylib [textures] example - to image * * Example complexity rating: [★☆☆☆] 1/4 * @@ -27,7 +27,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - to image"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)