[SHAPES] Make functions that draw point arrays take them as const (#4051)

* Update raylib_api.* by CI

* make functions that take a pointer to an array take them as const pointers

* Update raylib_api.* by CI

* fix comment alignment.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jeffery Myers
2024-06-11 02:51:49 -07:00
committed by GitHub
parent 0fc4b61906
commit 2609211207
7 changed files with 61 additions and 61 deletions

View File

@@ -196,7 +196,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
}
// Draw lines sequuence (using gl lines)
void DrawLineStrip(Vector2 *points, int pointCount, Color color)
void DrawLineStrip(const Vector2 *points, int pointCount, Color color)
{
if (pointCount < 2) return; // Security check
@@ -1385,7 +1385,7 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
// Draw a triangle fan defined by points
// NOTE: First vertex provided is the center, shared by all triangles
// By default, following vertex should be provided in counter-clockwise order
void DrawTriangleFan(Vector2 *points, int pointCount, Color color)
void DrawTriangleFan(const Vector2 *points, int pointCount, Color color)
{
if (pointCount >= 3)
{
@@ -1416,7 +1416,7 @@ void DrawTriangleFan(Vector2 *points, int pointCount, Color color)
// Draw a triangle strip defined by points
// NOTE: Every new vertex connects with previous two
void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color)
{
if (pointCount >= 3)
{
@@ -1570,7 +1570,7 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl
//----------------------------------------------------------------------------------
// Draw spline: linear, minimum 2 points
void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 2) return;
@@ -1687,7 +1687,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
}
// Draw spline: B-Spline, minimum 4 points
void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 4) return;
@@ -1763,7 +1763,7 @@ void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color)
}
// Draw spline: Catmull-Rom, minimum 4 points
void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 4) return;
@@ -1829,7 +1829,7 @@ void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color co
}
// Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 3) return;
@@ -1840,7 +1840,7 @@ void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Col
}
// Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 4) return;
@@ -2195,7 +2195,7 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2
// Check if point is within a polygon described by array of vertices
// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php
bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount)
bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount)
{
bool inside = false;