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Minor tweaks
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@@ -1119,7 +1119,7 @@ void BeginTextureMode(RenderTexture2D target)
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//rlScalef(0.0f, -1.0f, 0.0f); // Flip Y-drawing (?)
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// Setup current width/height for proper aspect ratio
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// calculation when using BeginMode3D()
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// calculation when using BeginTextureMode()
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CORE.Window.currentFbo.width = target.texture.width;
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CORE.Window.currentFbo.height = target.texture.height;
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CORE.Window.usingFbo = true;
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