mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-13 23:08:14 +00:00
Minor tweaks
This commit is contained in:
@@ -2239,7 +2239,7 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2
|
||||
// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php
|
||||
bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount)
|
||||
{
|
||||
bool inside = false;
|
||||
bool collision = false;
|
||||
|
||||
if (pointCount > 2)
|
||||
{
|
||||
@@ -2248,12 +2248,12 @@ bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCoun
|
||||
if ((points[i].y > point.y) != (points[j].y > point.y) &&
|
||||
(point.x < (points[j].x - points[i].x)*(point.y - points[i].y)/(points[j].y - points[i].y) + points[i].x))
|
||||
{
|
||||
inside = !inside;
|
||||
collision = !collision;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inside;
|
||||
return collision;
|
||||
}
|
||||
|
||||
// Check collision between two rectangles
|
||||
|
Reference in New Issue
Block a user