Review mesh loading and textures generation

This commit is contained in:
raysan5
2017-07-21 09:34:09 +02:00
parent 63fd96354e
commit 2679c4ae9b
6 changed files with 49 additions and 34 deletions

View File

@@ -27,7 +27,7 @@ int main()
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
Model model = LoadModelFromMesh(mesh, false);
Model model = LoadModelFromMesh(mesh);
// NOTE: By default each cube is mapped to one part of texture atlas
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture