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	DrawPoint3D(): PR review
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							| @@ -110,20 +110,19 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) | |||||||
|     rlEnd(); |     rlEnd(); | ||||||
| } | } | ||||||
|  |  | ||||||
| //Draw a point in 3D space--actually a small line. | // Draw a point in 3D space--actually a small line. | ||||||
| void DrawPoint3D(Vector3 pos, Color color) { | void DrawPoint3D(Vector3 position, Color color) | ||||||
|  | { | ||||||
|     if (rlCheckBufferLimit(8)) rlglDraw(); |     if (rlCheckBufferLimit(8)) rlglDraw(); | ||||||
|  |      | ||||||
|     rlPushMatrix(); |     rlPushMatrix(); | ||||||
|     rlTranslatef(pos.x,pos.y,pos.z); |         rlTranslatef(position.x, position.y, position.z); | ||||||
|         rlBegin(RL_LINES); |         rlBegin(RL_LINES); | ||||||
|             rlColor4ub(color.r, color.g, color.b, color.a); |             rlColor4ub(color.r, color.g, color.b, color.a); | ||||||
|             rlVertex3f(0.0,0.0,0.0); |             rlVertex3f(0.0,0.0,0.0); | ||||||
|             rlVertex3f(0.0,0.0,0.1); |             rlVertex3f(0.0,0.0,0.1); | ||||||
|         rlEnd(); |         rlEnd(); | ||||||
|     rlPopMatrix(); |     rlPopMatrix(); | ||||||
|  |  | ||||||
| return; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| // Draw a circle in 3D world space | // Draw a circle in 3D world space | ||||||
|   | |||||||
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