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	DrawPoint3D(): PR review
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		| @@ -111,19 +111,18 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) | ||||
| } | ||||
|  | ||||
| // Draw a point in 3D space--actually a small line. | ||||
| void DrawPoint3D(Vector3 pos, Color color) { | ||||
|  | ||||
| void DrawPoint3D(Vector3 position, Color color) | ||||
| { | ||||
|     if (rlCheckBufferLimit(8)) rlglDraw(); | ||||
|      | ||||
|     rlPushMatrix(); | ||||
|     rlTranslatef(pos.x,pos.y,pos.z); | ||||
|         rlTranslatef(position.x, position.y, position.z); | ||||
|         rlBegin(RL_LINES); | ||||
|             rlColor4ub(color.r, color.g, color.b, color.a); | ||||
|             rlVertex3f(0.0,0.0,0.0); | ||||
|             rlVertex3f(0.0,0.0,0.1); | ||||
|         rlEnd(); | ||||
|     rlPopMatrix(); | ||||
|  | ||||
| return; | ||||
| } | ||||
|  | ||||
| // Draw a circle in 3D world space | ||||
|   | ||||
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