out is a keyword in shaders and can't be used as a variable name. (#1558)

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
This commit is contained in:
Jeffery Myers
2021-01-31 12:37:27 -08:00
committed by GitHub
parent aebcd9b551
commit 2884b88101

View File

@@ -19,7 +19,7 @@ void main()
vec4 texelColor1 = texture(texture1, fragTexCoord); vec4 texelColor1 = texture(texture1, fragTexCoord);
float x = fract(fragTexCoord.s); float x = fract(fragTexCoord.s);
float out = smoothstep(0.4, 0.6, x); float outVal = smoothstep(0.4, 0.6, x);
finalColor = mix(texelColor0, texelColor1, out); finalColor = mix(texelColor0, texelColor1, outVal);
} }