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	Testing new material usage
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		@@ -37,8 +37,8 @@ int main()
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    Shader shader = LoadShader("resources/shaders/glsl330/base.vs", 
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					    Shader shader = LoadShader("resources/shaders/glsl330/base.vs", 
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                               "resources/shaders/glsl330/grayscale.fs");   // Load model shader
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					                               "resources/shaders/glsl330/grayscale.fs");   // Load model shader
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    SetModelShader(&dwarf, shader);         // Set shader effect to 3d model
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					    dwarf.material.shader = shader;            // Set shader effect to 3d model
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    SetModelTexture(&dwarf, texture);       // Bind texture to model
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					    dwarf.material.texDiffuse = texture;       // Bind texture to model
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    Vector3 position = { 0.0f, 0.0f, 0.0f };   // Set model position
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					    Vector3 position = { 0.0f, 0.0f, 0.0f };   // Set model position
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