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Corrected some bugs...
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
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@@ -108,8 +108,8 @@ Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
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Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
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Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
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Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
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Matrix MatrixRotateAroundAxis(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
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Matrix MatrixRotateAroundAxis2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
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Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
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Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
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Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion
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Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians)
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Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)
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