diff --git a/examples/shaders/shaders_spotlight.c b/examples/shaders/shaders_spotlight.c index 1188ea8da..88422deeb 100644 --- a/examples/shaders/shaders_spotlight.c +++ b/examples/shaders/shaders_spotlight.c @@ -68,8 +68,8 @@ typedef struct Star { //-------------------------------------------------------------------------------------- // Module Functions Declaration //-------------------------------------------------------------------------------------- -static void UpdateStar(Star *s); -static void ResetStar(Star *s); +static void UpdateStar(Star *star); +static void ResetStar(Star *star); //------------------------------------------------------------------------------------ // Program main entry point @@ -117,7 +117,6 @@ int main(void) spots[i].positionLoc = GetShaderLocation(shdrSpot, posName); spots[i].innerLoc = GetShaderLocation(shdrSpot, innerName); spots[i].radiusLoc = GetShaderLocation(shdrSpot, radiusName); - } // Tell the shader how wide the screen is so we can have @@ -136,8 +135,8 @@ int main(void) while ((fabs(spots[i].speed.x) + fabs(spots[i].speed.y)) < 2) { - spots[i].speed.x = GetRandomValue(-400, 40)/10.0f; - spots[i].speed.y = GetRandomValue(-400, 40)/10.0f; + spots[i].speed.x = GetRandomValue(-400, 40)/20.0f; + spots[i].speed.y = GetRandomValue(-400, 40)/20.0f; } spots[i].inner = 28.0f*(i + 1); @@ -234,30 +233,29 @@ int main(void) return 0; } - -static void ResetStar(Star *s) +//-------------------------------------------------------------------------------------- +// Module Functions Definition +//-------------------------------------------------------------------------------------- +static void ResetStar(Star *star) { - s->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; + star->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; + + star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; + star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; - do + while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1))); { - s->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; - s->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; + star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; + star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; + } - } while (!(fabs(s->speed.x) + (fabs(s->speed.y) > 1))); - - s->position = Vector2Add(s->position, Vector2Multiply(s->speed, (Vector2){ 8.0f, 8.0f })); + star->position = Vector2Add(star->position, Vector2Multiply(star->speed, (Vector2){ 8.0f, 8.0f })); } -static void UpdateStar(Star *s) +static void UpdateStar(Star *star) { - s->position = Vector2Add(s->position, s->speed); + star->position = Vector2Add(star->position, star->speed); - if ((s->position.x < 0) || (s->position.x > GetScreenWidth()) || - (s->position.y < 0) || (s->position.y > GetScreenHeight())) - { - ResetStar(s); - } + if ((star->position.x < 0) || (star->position.x > GetScreenWidth()) || + (star->position.y < 0) || (star->position.y > GetScreenHeight())) ResetStar(star); } - -