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Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577)
* Make sure ShaderUniformDataType matches rlShaderUniformDataType * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Ray <raysan5@gmail.com>
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@@ -818,6 +818,10 @@ typedef enum {
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SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
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SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
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SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
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SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int
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SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int)
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SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int)
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SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int)
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SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
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} ShaderUniformDataType;
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