mirror of
https://github.com/raysan5/raylib.git
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Functions renaming for better consistency
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101
src/camera.c
101
src/camera.c
@@ -93,15 +93,6 @@ static int cameraMode = CAMERA_CUSTOM;
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static void ProcessCamera(Camera *camera, Vector3 *playerPosition);
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/*
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static void SetCameraControls(int front, int left, int back, right, up, down);
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static void SetMouseSensitivity(int sensitivity);
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static void SetResetPosition(Vector3 resetPosition);
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static void SetResetControl(int resetKey);
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static void SetPawnControl(int pawnControlKey);
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static void SetFnControl(int fnControlKey);
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static void SetSmoothZoomControl(int smoothZoomControlKey);
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*/
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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@@ -153,6 +144,53 @@ Camera UpdateCamera(Vector3 *position)
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return internalCamera;
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}
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void SetCameraControls(int frontKey, int leftKey, int backKey, int rightKey, int upKey, int downKey)
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{
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cameraMovementController[0] = frontKey;
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cameraMovementController[1] = leftKey;
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cameraMovementController[2] = backKey;
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cameraMovementController[3] = rightKey;
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cameraMovementController[4] = upKey;
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cameraMovementController[5] = downKey;
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}
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void SetCameraMouseSensitivity(float sensitivity)
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{
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mouseSensitivity = (sensitivity / 10000.0);
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}
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void SetCameraResetPosition(Vector3 resetPosition)
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{
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resetingPosition = resetPosition;
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}
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void SetCameraResetControl(int resetKey)
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{
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resetingKey = resetKey;
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}
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void SetCameraPawnControl(int pawnControlKey)
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{
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pawnControllingKey = pawnControlKey;
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}
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void SetCameraFnControl(int fnControlKey)
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{
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fnControllingKey = fnControlKey;
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}
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void SetCameraSmoothZoomControl(int smoothZoomControlKey)
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{
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smoothZoomControllingKey = smoothZoomControlKey;
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}
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void SetCameraOrbitalTarget(Vector3 target)
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{
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internalCamera.target = target;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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@@ -408,48 +446,3 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
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}
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#endif
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}
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void SetCameraControls(int frontKey, int leftKey, int backKey, int rightKey, int upKey, int downKey)
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{
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cameraMovementController[0] = frontKey;
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cameraMovementController[1] = leftKey;
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cameraMovementController[2] = backKey;
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cameraMovementController[3] = rightKey;
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cameraMovementController[4] = upKey;
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cameraMovementController[5] = downKey;
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}
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void SetMouseSensitivity(float sensitivity)
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{
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mouseSensitivity = (sensitivity / 10000.0);
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}
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void SetResetPosition(Vector3 resetPosition)
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{
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resetingPosition = resetPosition;
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}
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void SetResetControl(int resetKey)
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{
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resetingKey = resetKey;
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}
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void SetPawnControl(int pawnControlKey)
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{
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pawnControllingKey = pawnControlKey;
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}
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void SetFnControl(int fnControlKey)
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{
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fnControllingKey = fnControlKey;
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}
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void SetSmoothZoomControl(int smoothZoomControlKey)
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{
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smoothZoomControllingKey = smoothZoomControlKey;
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}
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void SetOrbitalTarget(Vector3 target)
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{
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internalCamera.target = target;
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}
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