mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-17 16:58:14 +00:00
Reviewed issue with negative key #2619
This commit is contained in:
@@ -5265,6 +5265,8 @@ static void WindowFocusCallback(GLFWwindow *window, int focused)
|
|||||||
// GLFW3 Keyboard Callback, runs on key pressed
|
// GLFW3 Keyboard Callback, runs on key pressed
|
||||||
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
|
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||||
{
|
{
|
||||||
|
if (key < 0) return; // Security check, macOS fn key generates -1
|
||||||
|
|
||||||
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
|
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
|
||||||
// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
|
// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
|
||||||
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
|
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
|
||||||
|
Reference in New Issue
Block a user