From 2c24ca1407c60f0fee92fa1458d4033c7860d943 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 1 Jul 2026 11:55:43 +0200 Subject: [PATCH] Typos --- src/platforms/rcore_desktop_sdl.c | 2 +- src/platforms/rcore_desktop_win32.c | 2 +- src/rlgl.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 8ff17271f..c96820475 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -863,7 +863,7 @@ void SetWindowMonitor(int monitor) // ending up positioned partly outside the target display // NOTE 2: The workaround for that is, previously to moving the window, // setting the window size to the target display size, so they match - // NOTE 3: It wasn't done here because it can not bee assumed that changing + // NOTE 3: It wasn't done here because it can not be assumed that changing // the window size automatically is acceptable behavior by the user SDL_SetWindowPosition(platform.window, usableBounds.x, usableBounds.y); CORE.Window.position.x = usableBounds.x; diff --git a/src/platforms/rcore_desktop_win32.c b/src/platforms/rcore_desktop_win32.c index ef40caa9e..35347023d 100644 --- a/src/platforms/rcore_desktop_win32.c +++ b/src/platforms/rcore_desktop_win32.c @@ -2213,7 +2213,7 @@ static unsigned SanitizeFlags(int mode, unsigned flags) // // This design takes care of many odd corner cases. For example, in case of restoring // a window that was previously maximized AND minimized and those two flags need to be removed, -// ShowWindow with SW_RESTORE twice need to bee actually calleed. Another example is +// ShowWindow with SW_RESTORE twice need to be actually calleed. Another example is // wheen having a maximized window, if the undecorated flag is modified then the window style // needs to be updated, but updating the style would mean the window size would change // causing the window to lose its Maximized state which would mean the window size diff --git a/src/rlgl.h b/src/rlgl.h index 5e34f7bde..d72469e11 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -2989,7 +2989,7 @@ void rlDrawRenderBatch(rlRenderBatch *batch) // NOTE: glMapBuffer() causes sync issue // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job - // To avoid waiting (idle), glBufferData() can bee called first with NULL pointer before glMapBuffer() + // To avoid waiting (idle), glBufferData() can be called first with NULL pointer before glMapBuffer() // Doing that, the previous data in PBO will be discarded and glMapBuffer() returns a new // allocated pointer immediately even if GPU is still working with the previous data