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@@ -100,11 +100,6 @@
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct
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#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct
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// Network connection related defines
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#define SOCKET_MAX_SOCK_OPTS (4) // Maximum socket options
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#define SOCKET_MAX_UDPCHANNELS (32) // Maximum UDP channels
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#define SOCKET_MAX_UDPADDRESSES (4) // Maximum bound UDP addresses
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// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
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// Plain structures in C++ (without constructors) can be initialized from { } initializers.
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#if defined(__cplusplus)
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