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Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
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@@ -218,7 +218,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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Vector3 position;
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Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
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float attenuation; // Lost of light intensity with distance (world distance)
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float radius; // Lost of light intensity with distance (world distance)
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Color diffuse; // Use Vector3 diffuse
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float intensity;
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