From 2f024dbfef1e61fbcca73e8b4745ca12959fe486 Mon Sep 17 00:00:00 2001 From: Ray San Date: Mon, 6 Nov 2017 13:58:11 +0100 Subject: [PATCH] Corrected possible issue on FBO creation USE_DEPTH_RENDERBUFFER on OpenGL 2.1 --- src/rlgl.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/rlgl.c b/src/rlgl.c index 5ddbe76d8..2dd5c5445 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -1586,10 +1586,10 @@ RenderTexture2D rlLoadRenderTexture(int width, int height) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, 0); -#if defined(GRAPHICS_API_OPENGL_33) - #define USE_DEPTH_TEXTURE -#else +#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) #define USE_DEPTH_RENDERBUFFER +#else + #define USE_DEPTH_TEXTURE #endif #if defined(USE_DEPTH_RENDERBUFFER)