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Proposed Model struct review
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@@ -342,6 +342,15 @@ typedef struct Model {
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Mesh mesh; // Vertex data buffers (RAM and VRAM)
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Matrix transform; // Local transform matrix
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Material material; // Shader and textures data
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/*
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Mesh *meshes; // Vertex data buffers (RAM and VRAM)
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int meshCount;
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Material *materials; // Shader and textures data
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int materialCount;
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int *meshMaterial; // Material assigned to every mesh
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*/
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} Model;
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// Ray type (useful for raycast)
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