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https://github.com/raysan5/raylib.git
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Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
This commit is contained in:
23
src/models.c
23
src/models.c
@@ -40,7 +40,7 @@
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
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// ...
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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@@ -1542,8 +1542,11 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
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// Detect and resolve cubicmap collisions
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// Detect and resolve cubicmap collisions
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// NOTE: player position (or camera) is modified inside this function
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// NOTE: player position (or camera) is modified inside this function
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// TODO: This functions needs to be completely reviewed!
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Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
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Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
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{
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{
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#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
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Color *cubicmapPixels = GetImageData(cubicmap);
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Color *cubicmapPixels = GetImageData(cubicmap);
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// Detect the cell where the player is located
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// Detect the cell where the player is located
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@@ -1555,12 +1558,12 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE);
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locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE);
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locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE);
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locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE);
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if (locationCellX >= 0 && locationCellY >= 0 && locationCellX < cubicmap.width && locationCellY < cubicmap.height)
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if ((locationCellX >= 0) && (locationCellY >= 0) && (locationCellX < cubicmap.width) && (locationCellY < cubicmap.height))
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{
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{
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// Multiple Axis --------------------------------------------------------------------------------------------
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// Multiple Axis --------------------------------------------------------------------------------------------
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// Axis x-, y-
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// Axis x-, y-
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if (locationCellX > 0 && locationCellY > 0)
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if ((locationCellX > 0) && (locationCellY > 0))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
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@@ -1576,7 +1579,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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}
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// Axis x-, y+
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// Axis x-, y+
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if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
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if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
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@@ -1592,7 +1595,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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}
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// Axis x+, y-
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// Axis x+, y-
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if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
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if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
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@@ -1608,7 +1611,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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}
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// Axis x+, y+
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// Axis x+, y+
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if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
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if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
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@@ -1677,7 +1680,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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// Diagonals -------------------------------------------------------------------------------------------------------
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// Diagonals -------------------------------------------------------------------------------------------------------
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// Axis x-, y-
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// Axis x-, y-
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if (locationCellX > 0 && locationCellY > 0)
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if ((locationCellX > 0) && (locationCellY > 0))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
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@@ -1700,7 +1703,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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}
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// Axis x-, y+
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// Axis x-, y+
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if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
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if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
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@@ -1723,7 +1726,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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}
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// Axis x+, y-
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// Axis x+, y-
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if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
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if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
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@@ -1746,7 +1749,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
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}
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}
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// Axis x+, y+
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// Axis x+, y+
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if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
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if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
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{
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{
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
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