mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-07 20:08:14 +00:00
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
This commit is contained in:
@@ -53,6 +53,8 @@ int main()
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (IsOculusReady()) BeginOculusDrawing();
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
@@ -62,6 +64,8 @@ int main()
|
||||
|
||||
End3dMode();
|
||||
|
||||
if (IsOculusReady()) EndOculusDrawing();
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
|
@@ -521,7 +521,7 @@ void BeginDrawing(void)
|
||||
updateTime = currentTime - previousTime;
|
||||
previousTime = currentTime;
|
||||
|
||||
if (IsOculusReady()) BeginOculusDrawing();
|
||||
//if (IsOculusReady()) BeginOculusDrawing();
|
||||
|
||||
rlClearScreenBuffers(); // Clear current framebuffers
|
||||
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
||||
@@ -536,7 +536,7 @@ void EndDrawing(void)
|
||||
{
|
||||
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
|
||||
|
||||
if (IsOculusReady()) EndOculusDrawing();
|
||||
//if (IsOculusReady()) EndOculusDrawing();
|
||||
|
||||
SwapBuffers(); // Copy back buffer to front buffer
|
||||
PollInputEvents(); // Poll user events
|
||||
@@ -2675,7 +2675,7 @@ static void *MouseThread(void *arg)
|
||||
int mouseRelX = 0;
|
||||
int mouseRelY = 0;
|
||||
|
||||
while (1)
|
||||
while (!windowShouldClose)
|
||||
{
|
||||
if (read(mouseStream, &mouse, sizeof(MouseEvent)) == (int)sizeof(MouseEvent))
|
||||
{
|
||||
|
Reference in New Issue
Block a user