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Make raymath more consistent (#1197)
* Make raymath naming and functions more consistent * Minor fixes * Fix examples * Fix Physac * New naming rules * Apply naming to Quaternion functions * Apply to models.c * Remove *MulitplyValue / *DivideValue
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@@ -245,7 +245,7 @@ void ResetStar(Star *s)
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} while (!(fabs(s->vel.x) + fabs(s->vel.y) > 1));
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s->pos = Vector2Add(s->pos, Vector2MultiplyV(s->vel, (Vector2){ 8, 8 }));
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s->pos = Vector2Add(s->pos, Vector2Multiply(s->vel, (Vector2){ 8, 8 }));
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}
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void UpdateStar(Star *s)
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