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GenTextureCubemap(): renamed parameter
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@@ -1331,7 +1331,7 @@ RLAPI Matrix GetMatrixProjection(void); // Get
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
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RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size); // Generate cubemap texture from 2D texture
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RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
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RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
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RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
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