[examples] Several fixes and improvements (#6042)

* models_loading_iqm - actually use animIndex

* models_decals - fix button placement

* core_highdpi_testbed - unrelated TODO

* audio_sound_positioning - fix SetSoundPosition and panning

* SetSoundPan is clamped already

* remove version check

* fix 'updated with' in the header
This commit is contained in:
Noiseless Noise
2026-08-07 21:30:27 +02:00
committed by GitHub
parent 7ee0b08647
commit 3580240743
4 changed files with 6 additions and 9 deletions

View File

@@ -249,7 +249,7 @@ int main(void)
DrawText("(c) Character model and texture from kenney.nl", screenWidth - 260, screenHeight - 20, 10, GRAY);
// UI elements
if (GuiButton((Rectangle){ 10, screenHeight - 1000.f, 100, 60 }, showModel ? "Hide Model" : "Show Model")) showModel = !showModel;
if (GuiButton((Rectangle){ 10, screenHeight - 100.0f, 100, 60 }, showModel ? "Hide Model" : "Show Model")) showModel = !showModel;
if (GuiButton((Rectangle){ 10 + 110, screenHeight - 100.0f, 100, 60 }, "Clear Decals"))
{

View File

@@ -66,8 +66,8 @@ int main(void)
// Play animation when spacebar is held down
animCurrentFrame += 1.0f;
UpdateModelAnimation(model, anims[0], animCurrentFrame);
if (animCurrentFrame >= anims[0].keyframeCount) animCurrentFrame = 0;
UpdateModelAnimation(model, anims[animIndex], animCurrentFrame);
if (animCurrentFrame >= anims[animIndex].keyframeCount) animCurrentFrame = 0;
//----------------------------------------------------------------------------------
// Draw