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3580267479
@@ -4643,7 +4643,6 @@ static Model LoadGLTF(const char *fileName)
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// Load our model data: meshes and materials
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model.meshCount = primitivesCount;
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model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
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for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int*)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
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// NOTE: We keep an extra slot for default material, in case some mesh requires it
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model.materialCount = (int)data->materials_count + 1;
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