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	Corrected model filenames
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		| @@ -23,8 +23,8 @@ int main() | ||||
|     // Define the camera to look into our 3d world | ||||
|     Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; | ||||
|  | ||||
|     Model dwarf = LoadModel("resources/model/_dwarf.obj");                   // Load OBJ model | ||||
|     Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png");   // Load model texture | ||||
|     Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model | ||||
|     Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture | ||||
|     SetModelTexture(&dwarf, texture);                             // Bind texture to model | ||||
|     Vector3 position = { 0.0, 0.0, 0.0 };                         // Set model position | ||||
|  | ||||
|   | ||||
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