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Corrected model filenames
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@@ -23,8 +23,8 @@ int main()
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// Define the camera to look into our 3d world
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Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }};
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Model dwarf = LoadModel("resources/model/_dwarf.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png"); // Load model texture
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Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
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SetModelTexture(&dwarf, texture); // Bind texture to model
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Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
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