Update models_loading_vox.c

This commit is contained in:
Ray
2025-08-07 17:06:39 +02:00
parent 64fbf07e7b
commit 366887b863

View File

@@ -57,7 +57,6 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
//--------------------------------------------------------------------------------------
// Load MagicaVoxel files
Model models[MAX_VOX_FILES] = { 0 };
@@ -82,7 +81,6 @@ int main(void)
int currentModel = 0;
//--------------------------------------------------------------------------------------
// Load voxel shader
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/voxel_lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/voxel_lighting.fs", GLSL_VERSION));