Some spacing review

This commit is contained in:
Ray
2019-02-28 23:06:37 +01:00
parent 50da9f623e
commit 36fa0207f2
4 changed files with 5 additions and 7 deletions

View File

@@ -1624,7 +1624,7 @@ void rlglInit(int width, int height)
if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) texMirrorClampSupported = true;
// Debug marker support
if(strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
if (strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
}
#if defined(_WIN32) && defined(_MSC_VER)
@@ -1804,7 +1804,7 @@ void rlLoadExtensions(void *loader)
#if defined(GRAPHICS_API_OPENGL_21)
if (GLAD_GL_VERSION_2_1) TraceLog(LOG_INFO, "OpenGL 2.1 profile supported");
#elif defined(GRAPHICS_API_OPENGL_33)
if(GLAD_GL_VERSION_3_3) TraceLog(LOG_INFO, "OpenGL 3.3 Core profile supported");
if (GLAD_GL_VERSION_3_3) TraceLog(LOG_INFO, "OpenGL 3.3 Core profile supported");
else TraceLog(LOG_ERROR, "OpenGL 3.3 Core profile not supported");
#endif
#endif
@@ -4095,7 +4095,7 @@ static void UpdateBuffersDefault(void)
// Another option: map the buffer object into client's memory
// Probably this code could be moved somewhere else...
// vertexData[currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
// if(vertexData[currentBuffer].vertices)
// if (vertexData[currentBuffer].vertices)
// {
// Update vertex data
// }