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Gamepad rumble support with SDL2 (#3819)
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c Still need to add to the rest of the platforms. * Add SetGamepadVibration warnings to unimplemented platforms. * Added MAX_GAMEPAD_VIBRATION_TIME The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f) * Cast float duration value to Uint 32 * Changed defines from int to float and fixed typo --------- Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
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@@ -613,6 +613,12 @@ int SetGamepadMappings(const char *mappings)
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return 0;
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}
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
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}
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// Set mouse position XY
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void SetMousePosition(int x, int y)
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{
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