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Gamepad rumble support with SDL2 (#3819)
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c Still need to add to the rest of the platforms. * Add SetGamepadVibration warnings to unimplemented platforms. * Added MAX_GAMEPAD_VIBRATION_TIME The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f) * Cast float duration value to Uint 32 * Changed defines from int to float and fixed typo --------- Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
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@@ -224,6 +224,9 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne
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#ifndef MAX_GAMEPAD_BUTTONS
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#endif
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#ifndef MAX_GAMEPAD_VIBRATION_TIME
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#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
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#endif
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#ifndef MAX_TOUCH_POINTS
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#endif
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