Gamepad rumble support with SDL2 (#3819)

* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.

* Add SetGamepadVibration warnings to unimplemented platforms.

* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)

* Cast float duration value to Uint 32

* Changed defines from int to float and fixed typo

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Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
This commit is contained in:
GideonSerf
2024-02-24 17:47:27 +02:00
committed by GitHub
parent bda919033d
commit 371d25c8c9
8 changed files with 54 additions and 10 deletions

View File

@@ -224,6 +224,9 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne
#ifndef MAX_GAMEPAD_BUTTONS
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
#endif
#ifndef MAX_GAMEPAD_VIBRATION_TIME
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
#endif
#ifndef MAX_TOUCH_POINTS
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
#endif