Review math usage to reduce temp variables

This commit is contained in:
raysan5
2018-04-02 15:16:45 +02:00
parent 6985953e3d
commit 375adf86a6
3 changed files with 13 additions and 22 deletions

View File

@@ -1061,8 +1061,7 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Vector3 cameraPlanePointerPos = rlUnproject((Vector3){ deviceCoords.x, deviceCoords.y, -1.0f }, matProj, matView);
// Calculate normalized direction vector
Vector3 direction = Vector3Subtract(farPoint, nearPoint);
direction = Vector3Normalize(direction);
Vector3 direction = Vector3Normalize(Vector3Subtract(farPoint, nearPoint));
if(camera.type == CAMERA_PERSPECTIVE)
{