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https://github.com/raysan5/raylib.git
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Unload model shaders and textures
They are not automatically unloaded when unloading the model!
This commit is contained in:
@@ -98,6 +98,8 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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// Unload model animations data
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for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
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RL_FREE(anims);
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@@ -100,7 +100,9 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadModel(model); // Unload skybox model
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// TODO: Unload materials and shaders
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UnloadModel(model); // Unload model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@@ -115,6 +115,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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// Unload models data (GPU VRAM)
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for (int i = 0; i < NUM_MODELS; i++) UnloadModel(models[i]);
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@@ -116,6 +116,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadModel(model); // Unload model
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ClearDroppedFiles(); // Clear internal buffers
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@@ -89,7 +89,10 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadModel(skybox); // Unload skybox model (and textures)
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UnloadShader(skybox.materials[0].shader);
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UnloadTexture(skybox.materials[0].maps[MAP_CUBEMAP].texture);
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UnloadModel(skybox); // Unload skybox model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@@ -169,6 +169,7 @@ int main(void)
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//--------------------------------------------------------------------------------------
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// Unload all loaded data
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UnloadTexture(model.materials[0].maps[MAP_DIFFUSE].texture);
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UnloadModel(model);
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UnloadRenderTexture(framebuffer);
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