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	Updated assets
Reduce size and better license CC0
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		 Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 73 KiB  | 
										
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		 Before Width: | Height: | Size: 567 KiB After Width: | Height: | Size: 42 KiB  | 
@@ -64,8 +64,7 @@ int main(void)
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    model2.materials[0].maps[MAP_DIFFUSE].texture = texDiffuse;
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    // Using MAP_EMISSION as a spare slot to use for 2nd texture
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    // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or  MAP_CUBEMAP
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    // as they are bound as cube maps
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    // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or  MAP_CUBEMAP as they are bound as cube maps
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    Texture texMask = LoadTexture("resources/mask.png");
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    model1.materials[0].maps[MAP_EMISSION].texture = texMask;
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    model2.materials[0].maps[MAP_EMISSION].texture = texMask;
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