Remove unused structures from lighting fragment shaders (#3497)

This commit is contained in:
Jeffery Myers
2023-11-01 04:16:14 -07:00
committed by GitHub
parent d4c0d3bebe
commit 38205d67da
3 changed files with 0 additions and 18 deletions

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@@ -18,12 +18,6 @@ uniform vec4 colDiffuse;
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
struct MaterialProperty {
vec3 color;
int useSampler;
sampler2D sampler;
};
struct Light {
int enabled;
int type;