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Corrected issue with LoadMesh()
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@@ -59,7 +59,7 @@ int main()
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DrawGizmo(position); // Draw gizmo
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EndMode3D();
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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DrawFPS(10, 10);
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