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REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400
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@@ -3384,10 +3384,12 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
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#if defined(GRAPHICS_API_OPENGL_33)
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if (mipmapCount > 1)
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{
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// Activate Trilinear filtering if mipmaps are available
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// Activate trilinear filtering if mipmaps are available
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount); // Required for user-defined mip count
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// Define thee maximum number of mipmap levels to be used, 0 is default texture size
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount - 1);
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}
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#endif
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