REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400

This commit is contained in:
Ray
2025-12-10 09:21:33 +01:00
parent 91ac3cc707
commit 3adfde42f7

View File

@@ -3384,10 +3384,12 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
#if defined(GRAPHICS_API_OPENGL_33)
if (mipmapCount > 1)
{
// Activate Trilinear filtering if mipmaps are available
// Activate trilinear filtering if mipmaps are available
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount); // Required for user-defined mip count
// Define thee maximum number of mipmap levels to be used, 0 is default texture size
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount - 1);
}
#endif