Screen space related functions consistency (#3830)

* Screen/world-space related functions rename

* Update raylib_api.* by CI

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
aiafrasinei
2024-03-07 13:28:11 +02:00
committed by GitHub
parent fccdfa7926
commit 3b7be85151
10 changed files with 19 additions and 19 deletions

View File

@@ -1407,13 +1407,13 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
//----------------------------------------------------------------------------------
// Get a ray trace from mouse position
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
{
return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen
Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
{
Ray ray = { 0 };