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Screen space related functions consistency (#3830)
* Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@@ -1407,13 +1407,13 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
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//----------------------------------------------------------------------------------
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// Get a ray trace from mouse position
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
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{
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return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
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return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
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}
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// Get a ray trace from the mouse position within a specific section of the screen
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Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
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Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
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{
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Ray ray = { 0 };
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