mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 09:44:20 +00:00 
			
		
		
		
	Brand new gamepad example
This commit is contained in:
		@@ -3,17 +3,29 @@
 | 
			
		||||
*   raylib [core] example - Gamepad input
 | 
			
		||||
*
 | 
			
		||||
*   NOTE: This example requires a Gamepad connected to the system
 | 
			
		||||
*         raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
 | 
			
		||||
*         raylib is configured to work with the following gamepads: 
 | 
			
		||||
*                Xbox 360 Controller (Xbox 360, Xbox One)
 | 
			
		||||
*                PLAYSTATION(R)3 Controller 
 | 
			
		||||
*         Check raylib.h for buttons configuration
 | 
			
		||||
*
 | 
			
		||||
*   This example has been created using raylib 1.0 (www.raylib.com)
 | 
			
		||||
*   This example has been created using raylib 1.6 (www.raylib.com)
 | 
			
		||||
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
			
		||||
*
 | 
			
		||||
*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 | 
			
		||||
*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
 | 
			
		||||
*
 | 
			
		||||
********************************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "raylib.h"
 | 
			
		||||
 | 
			
		||||
// NOTE: Gamepad name ID depends on drivers and OS
 | 
			
		||||
#if defined(PLATFORM_RPI)
 | 
			
		||||
    #define XBOX360_NAME_ID     "Microsoft X-Box 360 pad"
 | 
			
		||||
    #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller"
 | 
			
		||||
#else
 | 
			
		||||
    #define XBOX360_NAME_ID     "Xbox 360 Controller"
 | 
			
		||||
    #define PS3_NAME_ID         "PLAYSTATION(R)3 Controller"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
    // Initialization
 | 
			
		||||
@@ -21,12 +33,14 @@ int main()
 | 
			
		||||
    int screenWidth = 800;
 | 
			
		||||
    int screenHeight = 450;
 | 
			
		||||
 | 
			
		||||
    SetConfigFlags(FLAG_MSAA_4X_HINT);  // Set MSAA 4X hint before windows creation  
 | 
			
		||||
    
 | 
			
		||||
    InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
 | 
			
		||||
    
 | 
			
		||||
    Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
 | 
			
		||||
    Vector2 gamepadMovement = { 0.0f, 0.0f };
 | 
			
		||||
    Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
 | 
			
		||||
    Texture2D texXboxPad = LoadTexture("resources/xbox.png");
 | 
			
		||||
 | 
			
		||||
    SetTargetFPS(60);               // Set target frames-per-second
 | 
			
		||||
    SetTargetFPS(60);
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
    // Main game loop
 | 
			
		||||
@@ -34,20 +48,7 @@ int main()
 | 
			
		||||
    {
 | 
			
		||||
        // Update
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
        if (IsGamepadAvailable(GAMEPAD_PLAYER1))
 | 
			
		||||
        {
 | 
			
		||||
            gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X);
 | 
			
		||||
            gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y);
 | 
			
		||||
 | 
			
		||||
            ballPosition.x += gamepadMovement.x;
 | 
			
		||||
            ballPosition.y -= gamepadMovement.y;
 | 
			
		||||
 | 
			
		||||
            if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
 | 
			
		||||
            {
 | 
			
		||||
                ballPosition.x = (float)screenWidth/2;
 | 
			
		||||
                ballPosition.y = (float)screenHeight/2;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        // ...
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
        // Draw
 | 
			
		||||
@@ -56,9 +57,124 @@ int main()
 | 
			
		||||
 | 
			
		||||
            ClearBackground(RAYWHITE);
 | 
			
		||||
            
 | 
			
		||||
            DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
 | 
			
		||||
            if (IsGamepadAvailable(GAMEPAD_PLAYER1))
 | 
			
		||||
            {
 | 
			
		||||
                DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
 | 
			
		||||
 | 
			
		||||
            DrawCircleV(ballPosition, 50, MAROON);
 | 
			
		||||
                if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
 | 
			
		||||
                {
 | 
			
		||||
                    DrawTexture(texXboxPad, 0, 0, DARKGRAY);
 | 
			
		||||
                    
 | 
			
		||||
                    // Draw buttons: xbox home
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(396, 222, 13, RED);
 | 
			
		||||
 | 
			
		||||
                    // Draw buttons: basic
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
 | 
			
		||||
                    
 | 
			
		||||
                    // Draw buttons: d-pad
 | 
			
		||||
                    DrawRectangle(317, 202, 19, 71, BLACK);
 | 
			
		||||
                    DrawRectangle(293, 228, 69, 19, BLACK);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
 | 
			
		||||
                    
 | 
			
		||||
                    // Draw buttons: left-right back
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
 | 
			
		||||
 | 
			
		||||
                    // Draw axis: left joystick
 | 
			
		||||
                    DrawCircle(259, 152, 39, BLACK);
 | 
			
		||||
                    DrawCircle(259, 152, 34, LIGHTGRAY);
 | 
			
		||||
                    DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20), 
 | 
			
		||||
                               152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK);
 | 
			
		||||
                    
 | 
			
		||||
                    // Draw axis: right joystick
 | 
			
		||||
                    DrawCircle(461, 237, 38, BLACK);
 | 
			
		||||
                    DrawCircle(461, 237, 33, LIGHTGRAY);
 | 
			
		||||
                    DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20), 
 | 
			
		||||
                               237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK);
 | 
			
		||||
 | 
			
		||||
                    // Draw axis: left-right triggers
 | 
			
		||||
                    DrawRectangle(170, 30, 15, 70, GRAY);
 | 
			
		||||
                    DrawRectangle(604, 30, 15, 70, GRAY);              
 | 
			
		||||
                    DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED);
 | 
			
		||||
                    DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED);
 | 
			
		||||
                    
 | 
			
		||||
                    //DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
 | 
			
		||||
                    //DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
 | 
			
		||||
                }
 | 
			
		||||
                else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
 | 
			
		||||
                {
 | 
			
		||||
                    DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
 | 
			
		||||
 | 
			
		||||
                    // Draw buttons: ps
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
 | 
			
		||||
                    
 | 
			
		||||
                    // Draw buttons: basic
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
 | 
			
		||||
 | 
			
		||||
                    // Draw buttons: d-pad
 | 
			
		||||
                    DrawRectangle(225, 132, 24, 84, BLACK);
 | 
			
		||||
                    DrawRectangle(195, 161, 84, 25, BLACK);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
 | 
			
		||||
                    
 | 
			
		||||
                    // Draw buttons: left-right back buttons
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
 | 
			
		||||
                    if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
 | 
			
		||||
 | 
			
		||||
                    // Draw axis: left joystick
 | 
			
		||||
                    DrawCircle(319, 255, 35, BLACK);
 | 
			
		||||
                    DrawCircle(319, 255, 31, LIGHTGRAY);
 | 
			
		||||
                    DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20), 
 | 
			
		||||
                               255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK);
 | 
			
		||||
                    
 | 
			
		||||
                    // Draw axis: right joystick
 | 
			
		||||
                    DrawCircle(475, 255, 35, BLACK);
 | 
			
		||||
                    DrawCircle(475, 255, 31, LIGHTGRAY);
 | 
			
		||||
                    DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20), 
 | 
			
		||||
                               255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK);
 | 
			
		||||
 | 
			
		||||
                    // Draw axis: left-right triggers
 | 
			
		||||
                    DrawRectangle(169, 48, 15, 70, GRAY);
 | 
			
		||||
                    DrawRectangle(611, 48, 15, 70, GRAY);              
 | 
			
		||||
                    DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED);
 | 
			
		||||
                    DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    // TODO: Draw generic gamepad
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON); 
 | 
			
		||||
                
 | 
			
		||||
                for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
 | 
			
		||||
                {
 | 
			
		||||
                    DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
 | 
			
		||||
                else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
 | 
			
		||||
                
 | 
			
		||||
                DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        EndDrawing();
 | 
			
		||||
        //----------------------------------------------------------------------------------
 | 
			
		||||
@@ -66,6 +182,9 @@ int main()
 | 
			
		||||
 | 
			
		||||
    // De-Initialization
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
    UnloadTexture(texPs3Pad);
 | 
			
		||||
    UnloadTexture(texXboxPad);
 | 
			
		||||
    
 | 
			
		||||
    CloseWindow();        // Close window and OpenGL context
 | 
			
		||||
    //--------------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								examples/resources/ps3.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								examples/resources/ps3.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 19 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								examples/resources/xbox.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								examples/resources/xbox.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 16 KiB  | 
		Reference in New Issue
	
	Block a user