Changes integration (some WIP, view details)

Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
This commit is contained in:
Marc Palau
2015-03-02 20:52:58 +01:00
parent c062f8d4fe
commit 3cad094edd
7 changed files with 452 additions and 103 deletions

View File

@@ -192,6 +192,7 @@ void rlglClose(void); // De-init rlgl
void rlglDraw(void); // Draw VAO/VBO
void rlglDrawPostpro(unsigned int shaderId); // Draw with postpro shader
void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff)
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
unsigned int rlglLoadTexture(unsigned char *data, int width, int height, int colorMode, bool genMipmaps); // Load in GPU OpenGL texture
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format);
@@ -200,7 +201,7 @@ unsigned int rlglLoadShader(char *vShaderStr, char *fShaderStr); // Load a shade
#endif
Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color color, bool wires);
void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)