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Corrected camera system
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@@ -343,6 +343,8 @@ int GetRandomValue(int min, int max); // Returns a random
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Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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void SetCameraMode(int mode); // Multiple camera modes available
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void UpdateCamera(Vector3 *playerPosition);
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void SetConfigFlags(char flags); // Enable some window configurations
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void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
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@@ -498,7 +500,7 @@ unsigned int LoadCustomShader(char *vsFileName, char *fsFileName);
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bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
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bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);
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bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);
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//void ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition);
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void ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition);
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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