Corrected camera system

This commit is contained in:
Marc Palau
2015-02-09 18:35:25 +01:00
parent e1353b9f7d
commit 3cb4edcbc3
3 changed files with 322 additions and 282 deletions

View File

@@ -343,6 +343,8 @@ int GetRandomValue(int min, int max); // Returns a random
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
void SetCameraMode(int mode); // Multiple camera modes available
void UpdateCamera(Vector3 *playerPosition);
void SetConfigFlags(char flags); // Enable some window configurations
void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
@@ -498,7 +500,7 @@ unsigned int LoadCustomShader(char *vsFileName, char *fsFileName);
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);
//void ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition);
void ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition);
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)