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REVIEWED: Examples compilation
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@@ -43,7 +43,7 @@ int main(void)
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// Render texture initialization, used to hold the rendering result so we can easily resize it
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RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
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SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use
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SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
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Color colors[10] = { 0 };
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for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };
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