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Minor tweaks
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@@ -37,7 +37,6 @@ int main(void)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data
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Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material
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SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture
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