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	Minor tweaks
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		@@ -37,7 +37,6 @@ int main(void)
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    camera.fovy = 45.0f;                                // Camera field-of-view Y
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    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type
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    Model model = LoadModel("resources/guy/guy.iqm");               // Load the animated model mesh and basic data
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    Texture2D texture = LoadTexture("resources/guy/guytex.png");    // Load model texture and set material
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    SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture);  // Set model material map texture
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