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WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
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@@ -105,7 +105,7 @@ int main(void)
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// Check ray collision against model
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// NOTE: It considers model.transform matrix!
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meshHitInfo = GetCollisionRayModel(ray, &tower);
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meshHitInfo = GetCollisionRayModel(ray, tower);
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if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
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{
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