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	Update core_3d_picking.c
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		| @@ -21,7 +21,7 @@ int main(void) | |||||||
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); |     InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); | ||||||
|  |  | ||||||
|     // Define the camera to look into our 3d world |     // Define the camera to look into our 3d world | ||||||
|     Camera camera; |     Camera camera = { 0 }; | ||||||
|     camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position |     camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | ||||||
|     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point |     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | ||||||
|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | ||||||
| @@ -31,7 +31,7 @@ int main(void) | |||||||
|     Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; |     Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; | ||||||
|     Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; |     Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; | ||||||
|  |  | ||||||
|     Ray ray = {0.0f, 0.0f, 0.0f};        // Picking line ray |     Ray ray = { 0 };                    // Picking line ray | ||||||
|  |  | ||||||
|     bool collision = false; |     bool collision = false; | ||||||
|  |  | ||||||
| @@ -48,6 +48,8 @@ int main(void) | |||||||
|         UpdateCamera(&camera);          // Update camera |         UpdateCamera(&camera);          // Update camera | ||||||
|  |  | ||||||
|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) |         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | ||||||
|  |         { | ||||||
|  |             if (!collision) | ||||||
|             { |             { | ||||||
|                 ray = GetMouseRay(GetMousePosition(), camera); |                 ray = GetMouseRay(GetMousePosition(), camera); | ||||||
|  |  | ||||||
| @@ -56,6 +58,8 @@ int main(void) | |||||||
|                             (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, |                             (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, | ||||||
|                                           (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); |                                           (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); | ||||||
|             } |             } | ||||||
|  |             else collision = false; | ||||||
|  |         } | ||||||
|         //---------------------------------------------------------------------------------- |         //---------------------------------------------------------------------------------- | ||||||
|  |  | ||||||
|         // Draw |         // Draw | ||||||
|   | |||||||
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