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@@ -704,10 +704,9 @@ void UnloadModel(Model model)
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{
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for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]);
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// as the user could be sharing shaders and textures between
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// models, don't unload the material but free it's maps instead
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// the user is responsible for freeing models shaders and textures
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//for (int i = 0; i < model.materialCount; i++) UnloadMaterial(model.materials[i]);
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// As the user could be sharing shaders and textures between models,
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// we don't unload the material but just free it's maps, the user
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// is responsible for freeing models shaders and textures
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for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps);
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RL_FREE(model.meshes);
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